Upon arriving in Baym, Lyle’s party attempts to promptly complete their registration at the city’s Guild, only to find themselves treated no better than rookies. As it turns out, all the experience they had gained traveling around through foreign lands is moot—they’ll have to prove themselves all over again before they’re allowed to take proper requests, let alone explore a dungeon. Left with nothing else to do, they devote themselves to doing menial labor to steadily gain the mysterious Guild receptionist’s trust. However, this task is complicated by a rookie adventurer named Erhart who constantly picks fights with their party. Driven by jealousy, Erhart and his party angrily refuse the tasks offered to them by the Guild receptionist and demand more substantial work instead. They harass the receptionist until she finally agrees to allow their party to participate in a large-scale dungeon raid. But is this a stroke of luck or an omen of disaster…?
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